Hostile geth will filter in from the left and the right. Eliminate all hostiles before activating the Door Override. Geth will filter in from the left side; once all hostiles have been eliminated, you will be informed that a manual override is needed and will mark a console on your heads-up display with a nav-point.
Proceed to the nav-point and activate the Door Override. Legion will inform you that the path behind you has been sealed, but you can use the elevator marked on your heads-up display.
Move towards the elevator, but be ready. When the elevator lowers, a Geth Prime will be riding it; eliminate it, and the two Geth Rocket Troopers that drop down, before boarding the elevator. There's a Med Kit to the right of the elevator. Ride the elevator up to the next level and be ready for a fight. Three Geth Primes will be standing with their backs to you: one on your left, one on your right, and one straight in front of you.
If you don't have weapons effective against heavily armored targets, grab the Geth Spitfire in front of you, but be aware that this weapon has to "spin up" with sustained fire to do maximum damage, and Geth Primes are very good at stunning you with their various abilities and attacks.
If the first Spitfire runs dry, there will be two others to your left and to your right. Get quickly into cover, which initially is basically limited to right in front of you coming out of the elevator. It's a good idea not to bunch up too tightly with your squadmates as both Primes and the drones they summon have stunning area-of-effect attacks that can hit you if they hit your squadmates in close proximity. Tip: Using Tali's Sabotage ability on one of the Primes will give you a brief lull during which none of the Primes should be able to hit your squad.
Use that opening to unload everything you've got into any Prime in sight even if it's the one you just hacked, as eliminating even one Prime will make the remainder of the fight much easier to handle.
Be ready to use First Aid to revive any squadmate that goes down in this fight, and keep using Tali's Sabotage to reduce the amount of fire coming your way. After eliminating the three Geth Primes proceed to the nav-point. Shepard will now produce the targeting laser and equip it as the active weapon. Designate the target by holding down the trigger and making sure that you stay outside of the blast zone, marked by the blue circle. Note that the target is in front and below you, and not where the objective points.
Once designated, the Normandy will proceed with its bombing run. The explosion knocks Shepard and their squad off the upper-platform, and a Reaper begins to climb out of the hole.
Legion tells Shepard that it has acquired transport. Sprint to the geth ship. Warning: If you don't get there in a decent amount of time, the Reaper will fry you. Shepard will get on top and man the turret while the squad gets inside with Legion piloting. With the ship on the move, target the Reaper off to the left of the ship while Shepard calls in for an orbital strike. Note that you don't actually have to target or fire at the Reaper; eventually, the vehicle will be at a safe distance and Shepard will yell that they are clear over the comm.
When the orbital strike hits, the Reaper goes down temporarily while Shepard orders EDI to sync the quarian fleet to the Normandy's targeting systems. Determined to take down the Reaper, Shepard stays back while Legion retreats to a safe distance with Shepard's squad. Move to the center of the plateau and aim at the Reaper. A set of rotating targeting circles will appear, approximately centered on the Reaper's firing chamber the red "eye". Begin targeting the Reaper by aiming and holding down the trigger.
The Reaper's first beam will not be targeted at you, being directed at the sky above, giving you ample time to figure out what to do. Note: If, for some reason, you hold off from firing, Admiral Gerrel will complain about losing the fleet.
Once the orbital strike hits, the Reaper will move closer and begins to deploy its beam cannon at you. Be prepared to dodge to either the left or the right. Once the beam has sliced past you, the circles will appear again.
Only during that time can you aim your targeting laser and begin to compute a firing solution. Not counting the initial strike in which the Reaper is firing at the sky, you will need to complete three additional strikes on the Reaper Destroyer while dodging its beam.
It will move closer to you after each strike. The key to surviving this encounter is to know that, rather counter-intuitively, you don't lose your targeting progress if you have to stop aiming and dodge. Pull up the targeting laser and you'll discover that your firing solution is where you left it and can be resumed. Also note that moving while using the laser pointer causes the target acquisition process to go much slower.
This scenario takes place in the final mission dealing with the Quarians and the Geth , titled " Priority: Rannoch ". With the Reaper defeated, the Geth are free from its control, and now the Quarian fleet turn their guns at the Geth ships. Tali or Shala'Raan if Tali died in Mass Effect 2 will protest this decision: since the Quarians are already attacking the Geth , uploading the code will cause the Geth to retaliate and wipe them all out.
Initially, you're given the option to pick "Upload the code" or "We're letting the geth die". Similar to Virmire , this is actually a false choice; it doesn't matter what you pick here, the true decision comes immediately afterwards.
Below is how each plays out, and what you need to do in order to unlock the Persuasion options. They will sacrifice themselves to make this happen, and the Geth fleets gain full sentience. Their fighters will overwhelm the Quarian fleet and wipe them all out.
Your Quarian companion will witness this on the ground, seeing Quarian ships burn up in Rannoch 's atmosphere. If your companion is Tali , she will remove her mask and commit suicide by letting herself fall off the cliff.
You will be given a Paragon interrupt to try and save her, but it will be unsuccessful. If your companion is Shala'Raan, she'll shoot herself in the head.
After their death, the Quarians will continue to attack the Geth fleet and destroy them. These are two of the hardest-earned options in the game, and have Shepard make a plea to the Quarians to call a ceasefire so that both them and the Geth can live.
There are TWO checks for this. Assign either of them to HACK the doors, which they'll easily accomplish provided that they're loyal if they're not, they die. During the biotic bubble phase, choose either Samara or Jack to maintain it, as any other biotic Miranda, for example is too weak to keep the shield up for long. Should the shield fail, Tali or Legion will be overwhelmed by the Seeker swarms if you have either on your fire team.
Once you get to the Quarian homeworld, do ALL of the missions. One of them tasks you to find Admiral Koris, the leader of the Quarian civilian fleet. Do that, and you'll have to protect the Admiral with a cannon on the shuttle as he escapes a squad of Geth pursuing him. Eventually, he'll return to the civilian fleet, which would've panicked otherwise and been destroyed by Geth ships without him aboard.
He will also help back Shepard up during the last big choice. Now, for the final choice. Provided you did all the Rannoch missions and everything else in ME2 , you will have enough Paragon or Renegade points to save both races. To save the two races, choose either the Paragon or Renegade option, which will tell Legion to upload the code while Shepard convinces the Quarian fleet to stop their assault on Geth ships.
Tali and Admiral Koris backs Shepard up, and the firing stops with both the Quarians and Geth finally brokering peace.
0コメント